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KobatoGames

54 Game Reviews

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Really liked this chapter and hoping for an update on Chapter 4 soon. The only part that confused me a bit was the communication mirrors. Up until then, every rule and trick of the mirror world made sense. However, the game did not really explain how two mirrors could be connected to two peoples' unique locations as opposed to a reflection of the room. On my second playthrough, it occurred to me that the mirrors could be each other's twin, which could explain the phenonium.

Edit: Wow! Did not expect you to be checking comments. Thanks for letting me know Chapter 4 is on its way. "The Splitting" is definitely one of my favorite web series. Good luck on development :)

FireberryStudio responds:

The pocket mirrors are indeed each other's twin!

Chapter 4 is still in early stages, we're working on it and hope to post an update as soon as we could.

I remember how much I loved this game. Unfortunately, it's not working in Ruffle yet -- the game freezes as soon as the animation after clicking New Game finishes.

Cool game. Glad to see I'm not the only one playing it in 2023. Press Space to agree with me :)

What a unique style of gameplay. Flipping back through the pages to solve the game was really fun.

Good game. I really appreciated the hint system. Did not need one until the very end and was worried it would give me a random hint as opposed to a relevant hint, but it knew exactly where I was in the game and what I needed next (a wiring chart) and gave a good clue on how to find it.

Fun. Having some issues in the first forest. Most of the exits such as Happy Forest and Salmon Forest don't work. About the only one that does is the one that takes you to the second forest with the pigs. Then the exits in that forest, the town and the maze work fine. It's just the first forest that has issues. Do they open up as you gain quests and XP because I have run out of locations to explore and they still don't work.

splashykarp responds:

Sorry for the delay. The First Forest area has invisible walls until you reach a certain point. There's supposed to be a prompt that let's you know. However, it appears that the prompt is no longer working and I am unsure why it is no longer working.

From what it sounds like you need to go to the castle and talk to the King. He will give you a mission that will unlock the East Exit of Prunina.
-Complete that mission and then head to where the Pig is and the path will open for the next Dungeon area.
-Complete that Dungeon and the path for Salmon Retreat will open.
-At the end of that will be the 3rd Dungeon (Aquanid's Swamp). Finish that.
-You will then have access to the Southern Areas of Goblin Forest.
-Harpy Forest opens up once you complete the 3rd Dungeon.

As for what I remember just beat the 2nd Dungeon and the area should open up to you. We will be putting out a new update here soon that should fix the issue. Just trying to work it out so that save files don't end up deleted.

To anyone reading this, this game stopped working long before Flashpocolypse. I just ran it in Ruffle in hopes it would bypass whatever glitched in Flash, but it doesn't.

For the record, this game is actually a demo and the full version is on Steam, though I would suggest checking to make sure it doesn't have the glitch too before buying.

If you really want to see the demo, I have heard some flash games that have been broken for years work in Bluemaxima's Flashpoint, so if you have Flashpoint, you could try it there, else find a walkthrough on YouTube.

P.S. I did play the game once way back when and to my minimal recollection, it was decent. I might have had to check the walkthrough a couple times, but that's not uncommon when I play a complex point-and-click-game.

This game is really fun! I have played it so many times. I hope Mr. Buckles won't go into heist withdrawal after Cat Burglar loots the diamond :)

I don't know if the creator has already noticed, but I think the images are one off from most the medals. For example, looting a statue has an image of a pile of cash and looting a pile of cash has a picture of a totem.

Hi. I enjoyed this game. I really liked Harold's struggle with pointlessly memorizing passages of text for the knight's code, and while he may not remember the exact fancy words, he understands the spirit of them far better than some actual graduated knights. The story and characters so far were really well done and I hope you finish the game someday.

P.S. Clever (easter egg?) of Harold noting the two maps that looked suspiciously like MV default maps looked "familiar."

Edit: I think the game works fine as is. It probably just got lost in the mix on Newgrounds over time. If you want additional plays/feedback, I would suggest checking out itch.io. Their main calling is its hundreds of game jams which I have found to be a great way to get positive feedback. Most require you to make a game from scratch within a certain time period, but others are specifically for finishing and getting feedback on already started/published games. They even have a pretty prominent RPG Maker community. Here are a couple jams you might like:

https://itch.io/jam/img27
https://itch.io/jam/30-day-rpg-maker-themed-game-jam-11

DepressedHarold responds:

Hey KobatoGames :)

I'm glad you like the game. Unfortunately most people don't seem to be too into it so for now I have put it on hold, since it is a bit hard for me to keep my motivation up. I am not sure what I could do to make people more interested. Maybe the story starts off too dull or maybe people get lost since I did not include a quest log? I have been thinking about adding some stronger character traits or other struggles to Harold to make him seem more interesting, but I am not too sure about it. There is a lot of stories I would like to tell but I am not sure if they actually fit in the game.

Yeah you are right, the two maps are edited versions of the tutorial maps. This game actually started off as me going through the tutorial adding some random jokes, but eventually it turned into a more serious game but I decided to leave most of the jokes in it (and continued adding more jokes). Cute Girl/Lea originally started of as a really shallow joke character but eventually I grew to really like her and now i see her as quite the opposite of shallow.

Maybe I will eventually continue the game, but right now I don't really feel like pushing myself to do it, I hope I regain the motivation eventually.

Neat. This reminds me a little of an old flash game called Memoir Text Adventure where the premise is that you are dared to stay in the basement of an abandoned house and find an old computer that inexplicably is still working and has a program called life.exe. Story is quite different, though the premise of finding a mysterious computer with a text game did remind me of it.

Aspiring developer of interactive fiction and adventure games. I create various short games ranging from escape games to RPGs to text-based games and VNs & an occasional platformer.

Joined on 10/3/22

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